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Hi Leonard Isham,
cause many games doesn't allow internet game without key. Network browsing
and many other things works easier (static ip if you have dynamic ip at
home, ...).
Effectively it is easy: Our upstream is limited, so we can't do a full
mesh. A better resolution is a single server, which is acting as switch. The
only thing that talks against that is, that packets from Client A to Client
B goes over this Switching VPN-Server and only now to Client B. I found a
fine resolution cause all my clients are connected to the same peering point
here in munich. I installed my vpn switching server on a provider which has
a direct connection to this peering point. The roundtrip-time (a ping) from
there to the clients is less than 10 ms. So the clients are connected to
eachother with about 20ms, which is perfectly fine.
I don't think that there is a better resolution in my situation. ... if the
vpn server would work, as I wrote in my last mail "OpenVPN makes VPN-Server
unreachable via TCP/UDP (not ping) if a client connects".
I have the same problem, but with more than 2 hosts. I want broadcasts,
That would make it fair. If you are all on the same provider and can
get a system hosted for the right price. Not sure about what your
exact problem is...
... ok, text mode only for Leonard Isham.
We're not on the same provider. The providers simply peers at the same
peering point here in munich: http://www.inxs.de/. We use different
providers, such as arcor, mnet, alice and something like that. Generaly
in germany only the provider telekom boycotts the public peering points
like DE-CIX(frankfurt) or INXS(munich), because they have their own
national network, with which they want to make money. But nobody of us
uses this bad monopolist. Nearly any other provider than telekom and its
resellers uses the public peering points, so this great solution works.
Simply look a litle bit on the peerings of your provider, to get a
perfect place for your OpenVPN Server.
Regards,
Markus Mueller
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